Minecraft an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination.
Mods are add-ons allow changes Minecraft's game content from what it originally was. With Mods you can make your own world within Minecraft by programming a whole new set of rules and situations!
- Updated on: January 19, 2017
- Newest File: [1.10.2] SimpleOreGen - 0.4.5
- Release Type: Release
- Supports: 1.10.2,1.10,1.9.4,1.9,1.8.9
- License: All Rights Reserved
Simple Ore Gen Mod 1.10.2,1.10,1.9.4,1.9,1.8.9 is a simple mod that allow you to control the ore gen by the config file, spawn veins where you like, use some commands to clear terrain, count blocks, etc, and the best feature is that everything is configurable and very easy to use. You can also personalize the commands and the blocks to mine, with the help of a xml file (it will be generated with two examples – easy to understand). You can also flat the world.
Having a mod that allow you to control the ore gen is much more simpler and faster to see and change some values (like min and max height of spawning, spawn tries, etc); but, the main difference between this mod and the other mods (and the Minecraft itself) is that you can control what does spawn in the world.
With this mod, you have an opinion in the config file that allows you to make the world flat or not. As easy as changing the true to false (or vice-versa). The first screenshot is with the value equals to false (not flat), and the second one is equals to true (flat).
The mod adds a command that clearblocks for you (according to the names in the xml file). As you can see, it clears the blocks that are selected in the xml file, inside the option that you selected (in this case it was the ores option that comes with the default file).
The command usage is /clearblocks <maxAreaX> <maxAreaZ> [blockGroupName] [true]. It will mine a square with 2*maxAreaX per 2*maxAreaZ, with the center being the player; An example: /clearblocks 5 5 ores true – it will clear a space (5 to positive and negative of x and z of the player) and the blocks in the ores section will be removed – because when you write true, it will invert the clearing. See the xml file here.
The usages of the command are with ot without the third argument (and with the third argument, you can have a fourth). If you write a command name that is on the commands.xml, it will clean everything but the blocks that are inside that command name. If it’s empty or it’s different from ores, it will mine everything. Check the images bellow. The first one is without the argument, and the second one is with the argument ores. If you write a command name and a true, it will clean only the blocks inside the command name (see the xml).
Other functionally added was the countblocks command. If you choose ores, it will count all the blocks, but display some extra information about the number of ores that are in the area that you selected. If you don’t choose anything, it will just count the number of blocks that exist in that space. The command usage is /countblocks <maxAreaX> <maxAreaZ> [blockGroupName],and an example: /countblocks 5 5 ores – it will count all the blocks (5 to positive and negative of x and z of the player) and also display how many ores are in that area selected. Now it’s possible to define more options. The default that exists on the xml file is called ores, but you can add anothers (see in the clear section in the same xml – commands.xml)
One thing that many mods that can let you change the world gen dont have is a way that in-game you can add your own veins of a specific ore. With this command, you can set whatever you want in the world – and when I mean whatever you want I mean everything. You only need to give the y (the starting point), the size of the vein and the block (block registry name!!!), and the code do everything for you. It will spawn in your position, but with the y that you gave. The command usage is /spawnvein <y> <size> <block>, and an example /spawn 10 6 iron_ore – it will start to generate a vein in the position x and z of the player, and the y = 10; the vein has 6 blocks of iron_ore (it will translate to minecraft:iron_ore on the code, so don’t put minecraft: on the command).
- Control heights;
- Control spawn tries;
- Control number of ores in cluster;
- Config file;
- Change blocks that spawn in the world (intended for modpack developers);
- Block ores from spawning;
- Presets of configs to make it easier to generate worlds (intended for modpack developers);
- Select dimension to spawn;
- Select biome to spawn;
- Compatibility with other mods;
- Command to clearBlocks;
- Command to countBlocks;
- Other commands;
- Change the way that the commands works;
*some (the red ones) of these features aren’t implemented yet*
*blue ones mean that is more or less done*
This mod will use XML files in order to be more dynamic and configurable for players to mess around.
How to install Simple Ore Gen Mod:
- Install the version of Forge that corresponds with the mod (http://files.minecraftforge.net/ Choose the installer version of Forge)
- Download the Simple Ore Gen Mod.
- Drop the entire zipped file into your mods folder (Search %appdata% on your PC then go into .minecraft, then mods(create this folder if it is not there))
- Open Minecraft and make sure your profile is set to Forge
- Start Minecraft and enjoy!
This mod is made by jtmnf, all credit to modder. Visit the original mod thread here for all info.