Minecraft an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination.
Mods are add-ons allow changes Minecraft's game content from what it originally was. With Mods you can make your own world within Minecraft by programming a whole new set of rules and situations!
- Updated on: March 27, 2016
- Newest File: SciAPI v22.214.171.124[1.7.10]
- Release Type: Release
- Supports: 1.9, 1.8.9, 1.8, 1.7.10
- License: All Rights Reserved
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SciAPI Contains these:
1. Calculation API
Calculation API is the api which applies Calculation Systems.
You can use Vector and Matrix using this API.
Functions would be added in this api, too.
2. Unit API
Unit API offers Scientific Unit System.
If you are confused with many units (ex: tick vs. second vs. day, EU vs MJ vs W).,
Then you can use this api!
You can use like these:
Time l = new Time(30.0, “second”);
Time d = new Time(225.0, “tick”);
Time p = l.add(d);
3. Chemical API
Chemical API offers Chemical System for Minecraft.
Group of Elements forms Chemical, and Group of Chemicals forms Compound.
Compounds may be used for determining the Ingredients & Properties of a block/item.
Now, Element part of this api is finished.
4. ItemEntity API
ItemEntity is the TileEntity for Items in inventory. It can be used similar to the TileEntity.
Instead of World, its worldObj is type of McInvWorld, which represents the 2-dimensional inventory.
(It describes the inventory as world)
And its position can be expressed using 2 coordinates (x and y).
It is basically only applied to the player inventory, but you can make it applicable to your custom inventory.
And This api also contains the ‘MultiItem’ system, which is the item version for the MultiBlock.
They will be constructed when certain ‘shape’ is formed, and destroyed when the shape has broken.
5. Heat API
Heat API is the api which adds Heat System in minecraft.
If you want to make new energy system, you can use this Heat system added by this api.
In this api, Heat can be transferred between Heat Components,
from hot component to cold component.
You can register TileEntity as Heat Component,
and control temperature of the tile entity,
and decide what to do when heat is transferred in/out.
Download latest file:
This API is made by abab9579, all credit to modder. Visit the original thread here for all info.