Minecraft an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination.
Mods are add-ons allow changes Minecraft's game content from what it originally was. With Mods you can make your own world within Minecraft by programming a whole new set of rules and situations!
- Updated on: March 1, 2017
- Newest File: Randores 1.7
- Release Type: Release
- Supports: 1.11.2
- License: All Rights Reserved
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Warning: Versions 1.3 and 1.4+ are “incompatible.” Although it is possible to transfer from one to the other, items will show double information, one set of which is untranslated. This is because item names and lore was originally changed by setting data on the item stack, but in 1.4, this data is not set, but rather generated for display at a different time. This new system allows for translations, and makes items in the creative tab display properly, but it does not use data, so the data already on the item stacks will add to the new text being displayed, doubling up the information.
Important Note On Balancing: Randores is currently intended to be functional. Not balanced! Randores is unfair, cheaty, and way over-powered. At the moment. I am planning to do a significant amount of balancing now and in the future, including but not limited to, changing tool stats, changing ore stats, changing damage stats, changing other stats, using normal, exponential, and linear distributions to generate random numbers, instead of a uniform one, potentially updated the name generator to exclude “bad words,” creating a more powerful name generator, and more. So, basically, the takeaway is: If you update and suddenly your OP armor is less OP, your Poopinium Pickaxe is now Ponenium, your sword is less powerful, the ores are suddenly rarer, and craftinium generation rates have gone way down, do not panic! I am working on the balancing! Also, if you have any suggestions for balancing, I’d be incredibly happy to here them in the comments, as of right now, the following is probably going to happen:
- Decrease ore frequency
- Increase ore drops (to compensate for less frequency)
- Link ore stats to rarity, so rare ores have better stats
- Update the name generator
- Greatly decrease craftinium spawn rates, but also greatly increase drop number
- Use non-uniform distributions to determine ore properties, leading to large numbers of more iron-like ores (stat wise), and fewer more powerful ores, and fewer more stone-like ores.
- Probably tweak the code that selects the material and recipes for each ore
- Make bricks more common (probably)
- Make sticks more common (probably)
- Make tools a little less common (probably)
- Make armor less common (probably)
- Make swords less common (probably)
Randores is a mod that adds 16,777,216 ores to the game. Of these ores, 300 are randomly selected and added to each world. In addition, each dimension generates approximately 100 of these 300 ores. (For anyone curious why it specifically adds 16,777,216 ores, it’s because that’s 256^3, the number of all possible RGB colors the mod can generate).
Each of the 300 generated ores has a unique color, which is used to create various craftable items. Each ore randomly obtains different “sets” of items. The possible items are:
- Tools (Shovel, Axe, Pickaxe, Hoe)
- Armor (Helmet, Chestplate, Leggings, Boots)
- Stick (Usable in most recipes in place of wood sticks, crafted in a 2×2 grid with a material at each corner)
- Bricks (Crafted in a 2×2 grid with a material in every slot)
Ores can have any combination of the above item sets, and very rarely, all of them.
Minecraft requires that all items be registered when the game begins, so Randores registers 3300 items and 600 blocks, at the start of the games. These items and blocks then change texture, and properties, depending on which world they’re in. However, because not every ore has every crafting recipe, some items, which could be the result of these crafting recipes, do not exist. These items have a “test” texture in the creative tab, and should be unobtainable in the game. In addition, until your resources are reloaded when you log into the world, all randores items will have the test texture.
Obviously, I’m not going to create 16 million textures for this mod, so instead, they’re randomly generated with templates. This, first of all, makes it impossible for randores to have a texture pack, and second of all, puts about 4000 files in your minecraft save for every world. Don’t worry though, one world gets only about a 1 megabyte worth of information, and if you don’t play a world for 2 weeks, that information is removed.
The names of the ores are randomly generated. The generator is rather simple, so it doesn’t follow the same letter ratios as the actual english language, so it sometimes creates names that sound odd. In addition, due to the generator being random, it is possible that it may produce either copyrighted or inappropriate names. All though this may happen rarely, it is not an often occurrence, and I apologize for any times it happens. (Disclaimer: any references to persons, places, or products, fictional or otherwise, are unintentional).
Randores materials and items must be smelted and crafted with special blocks, the Craftinium Table and Craftinium Forge. These two blocks are created with Craftinium Lumps, which are dropped by Craftinium Ore. Craftinium Ore is very, very common. The Craftable Table is a 2×2 square of Lumps, while the Forge is an 8×8 square, with a hole in the middle (just like a normal table or forge). Craftinium Ore can be mined with a pickaxe of iron level or better.
Randores should be fully functional on servers, but I have not fully tested it on that environment, so please submit any bugs you find on servers. In addition, transferring Randores items between two different worlds will cause problems.
The config file has two sections, “config” and “texturecache.” The config section is the one you can edit, while the texturecache section stores the date you last used certain textures. At the moment, there is one config option, “orecount.” Ore count is an integer between 0 and 300 which defines how many types of ores will generate in each world. A warning though, if you change this value, you must also delete the “textures” folder in the same directory as the config. Doing this allows randores to re-generate the proper amount of textures. Having a different ore count than a server will not matter, the client will always use the server ore count if it is connected to a server.
Overworld Ore Generation:
Nether Ore Generation
End Ore Generation
Bricks, The Craftinium Table, and The Craftinium Forge
The Craftinium Table GUI, The Craftinium Forge GUI, and Randores Materials
Craftinium Ore and Lump
Example Armors, Tools, and Swords
How to install:
- Install the version of Forge that corresponds with the mod (http://files.minecraftforge.net/ Choose the installer version of Forge)
- Download the Randores Mod.
- Drop the entire zipped file into your mods folder (Search %appdata% on your PC then go into .minecraft, then mods(create this folder if it is not there))
- Open Minecraft and make sure your profile is set to Forge
- Start Minecraft and enjoy!
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This mod is made by Socratic_Phoenix, all credit to modder. Visit the original mod thread here for all info.