Minecraft an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination.
Mods are add-ons allow changes Minecraft's game content from what it originally was. With Mods you can make your own world within Minecraft by programming a whole new set of rules and situations!
- Updated on: June 8, 2017
- Newest File: JourneyMapServer Spigot 1.9+
- Release Type: Release
- Supports: 1.11.2, 1.8.9
- License: All Rights Reserved
JourneyMap Server Mod 1.9.2, 1.8.9, 1.8, 1.7.10 is a server side utility which now (as of 5.1.1) comes in the same jar as the JourneyMap client with Forge. JourneyMap Server is what is needed for server features on a Bukkit server. The jar file can be used in both Forge servers and Bukkit servers. Some features may not be available in both Forge and Bukkit server environments, however, so please read the information on this page and the changelogs for each release to get specific information on features for your server.
Server control of Radar and Cave Mapping
- Use server configs to selectively disable radar and/or disable cave mapping (which includes Nether/End mapping) for users.
- Exceptions can be made to allow these features for just Ops or for lists of individual users (staff, donators, etc.)
- Works with JourneyMap client 4.0.5, 5.0.0+ and the VoxelMap client
- Current functionality uses the color control codes used by VoxelMap, so players who have VoxelMap instead of JourneyMap will be similarly restricted. Conversely, if your server is already sending VoxelMap codes through an MOTD or other mechanism, it may conflict with the options provided by the JourneyMap Server mod.
- Note: This feature currently only works in a Forge server environment. This appears to be an issue with the way color codes are sent from a Bukkit server. This will be fixed with a later release when the color codes are no longer used.
Multi-world Support for Maps and Waypoints
- Important note: If your server doesn’t use multiple worlds, you do not need this feature! Set UseWorldID=false in the config file.
- For servers with multiple world folders (not just multiple dimensions) — usually Bukkit not Forge — this mod will automatically send a unique World ID to users with the JourneyMap client whenever the client loads a world. This is necessary for servers which use multiple worlds, because it solves this problem. The JourneyMap client uses the World Id to organize map images and waypoints when traversing between worlds.
- Console commands are provided for server admins to manage the World ID without needing to restart the server.
More information in here
- Put the JourneyMap .jar in your server mods folder: (server folder)/mods/ .
- The first time you start the server after installing 1.0RC4 or later, a new config file will be generated in (server folder)/configs/JourneyMapServer/(world).cfg. If you had previously used 1.0RC3 or earlier, you will need to update this new config file with the settings from your old config file. We apologize for the inconvenience.
- If you do not want to use the randomly-generated worldid, run the command: “/jmserver worldid set <name>” in the console or within the game as an admin.
- Clients that are connected will be automatically updated to the new worldid. This results in the creation of a new folder by the client to store waypoints and map images:minecraft’/journeymap/data/mp/(server_worldid). New in client 5.0.0RC4: If this is the first time a World ID is assigned, the client will automatically migrate existing waypoints and map images to the new folder.
Download latest file:
This Mod is made by techbrew, all credit to modder. Visit the original Mod thread here for all info.