Resourceful Crops Mod

Resourceful Crops Mod 1.9,1.8.9,1.8,1.7.10 is simply JSON based crops. No fluff, no problems. Uses only 2 Block ID's and 5 Item ID's
Author: TehNut
  • Minecraft Mods
  • Updated April 29, 2016
  • Comments
  • ResourcefulCrops-1.8.9-1.3.0-48.jar
  • Release Type: Release
  • Supports: 1.9,1.8.9,1.8,1.7.10
  • License: All Rights Reserved
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Resourceful Crops Mod 1.9,1.8.9,1.8,1.7.10 is simply JSON based crops. No fluff, no problems. Uses only 2 Block ID’s and 5 Item ID’s. Everything else is done through NBT or Metadata.

Some textures are borrowed from Painterly.

Example File

The current system will find any .json file in ../config/ResourcefulCrops/seeds and attempt to read it. This can be useful for sorting.

Each file must start with a seeds field which contains a list of seeds. After that, specify as many seeds as you want in each file.

    "seeds": [
            "name": "Example",
            "tier": 2,
            "amount": 4,
            "input": "ingotIron",
            "output": "minecraft:rotten_flesh:0#8",
            "color": "#D0CBC7"
            "name": "Example 2",
            "tier": 1,
            "amount": 8,
            "input": "minecraft:iron_ingot:0#0",
            "output": "ingotGold#8",
            "color": "#D0CBC7"
            "name": "Example 3",
            "tier": 4,
            "amount": 6,
            "input": "minecraft:dirt:0#0",
            "output": "minecraft:stone:0#8",
            "color": "#D0CBC7",
            "seedReq": {
                "blockStack": {
                    "name": "minecraft:stone",
                    "meta": 0

Field Explanations

seedsListRequiredList of seeds to add to the game
nameStringRequiredName of the seed. Gets run through the localization process, so if you have a resource loader, you can use unlocalized names.
tierint1Tier of the seed. Determines how far into the game the user must be to craft that seed.
amountint1Amount of seeds to return in a craft.
inputStringRequiredOreDict entry or ItemStack of the item used to craft the seeds. See below for syntax.
outputStringRequiredOreDict entry or ItemStack of the item returned from the shard crafting. See below for syntax.
colorStringRequiredHex color of the seeds. I suggest this page for getting your colors. Does require the “#”.

Custom ItemStack

ItemStacks determine the Amount and Meta of an item. The syntax is:


  • domain
    • Generally the modid of the Block/Item. EG: minecraft
  • reg_name
    • The registered name of the Block/Item. EG: wheat_seeds
  • meta
    • The meta data (or damage value) of the Block/Item. EG: 0
  • amount
    • The amount of the item you want to return. For input, this does not matter, but is still required.EG: 4

Custom OreDict

Using the OreDict for input/output is also viable.

For input: shapeType EG: ingotIron

For output: The only difference is defining the size of the output. shapeType#amount EG: ingotIron#8

Data Caching

A cache is kept to ensure that adding/removing crops does not mess with Seed/Shard/Pouch meta’s. The cache is global, meaning across all worlds the user creates.

To reset this cache, delete ResourcefulCropsCache.dat from ../saves/.

Mod Spotlights:

Update soon…

How to install:

  1. Install the version of Forge that corresponds with the mod (http://files.minecraftforge.net/ Choose the installer version of Forge)
  2. Download the Resourceful Crops Mod
  3. Drop the entire zipped file into your mods folder (Search %appdata% on your PC then go into .minecraft, then mods(create this folder if it is not there))
  4. Open Minecraft and make sure your profile is set to Forge
  5. Start Minecraft and enjoy!

Download latest file:

Resourceful Crops Mod 1.9

Resourceful Crops Mod 1.8.9

Resourceful Crops Mod 1.8

Resourceful Crops Mod 1.7.10

This Mod is made by TehNut, all credit to modder. Visit the original Mod thread here for all info.

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Resourceful Crops Mod
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