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Levels Mod

Levels Mod 1.10,1.9.4,1.7.10 adds new depth to using weapons and armor and adds a simple leveling system, in which you can use weapons
Author: TheXFactor117
  • Armor, Tools, and Weapons
  • Updated June 27, 2016
  • Comments
  • 1.9.4-r3.0.8
  • Release Type: Release
  • Supports: 1.10,1.9.4,1.7.10
  • License: All Rights Reserved
Info! All download files are getting from server of Curse.com partner through API. It's always latest and safe(no virus).

Levels-Mod.jpg

Levels Mod 1.10,1.9.4,1.7.10 is a small, yet powerful mod to add new depth to using weapons and armor. At its core, Levels adds a simple leveling system, in which you can use weapons and armor to gain experience, gain levels, and unlocking new abilities.

Levels is a simple, innovative mod which allows you to level up weapons and armor to gain powerful abilities. All you need to do is craft your favorite piece of equipment and use it to gain experience. Even weapons and armor from other mods will work too! As your equipment levels up, you’ll gain randomized abilities and bonuses, all leading up to the max level cap of 6.

The best thing about Levels is that it is mod compatible. If you play with mods that have lots of weapons and armor, all of them will have access to the leveling system, though some mods, like Tinkers’ Construct, are not compatible.

Please note: This mod requies xLib Mod

Features:

  • – Sword & Bow leveling, experience, ability, and rarity systems
  • – Armor leveling, experience, ability, and rarity systems
  • – 12 different Sword & Bow abilities
  • – 9 different Armor abilities
  • – Mod compatability

Rarities
There are five rarities that swords, bows, and armors will be able to have, those being basic, uncommon, rare, legendary,and ancient. As the rarities increase, they become much more powerful than the rarities beforehand, but also become much harder to find too, especially the higher rarities.

When you first obtain a sword, bow, or armor, it will automatically be assigned a rarity.

Experience Leveling System
Levels incorporates a complex leveling system in which you can use to level up your swords, bows, or armors, giving them more powerful abilities and stats. By effectively using your weapons and armor, you will be able to gain experience, which will then be counted towards its level. By default, there is a max level cap of 6, although this cap can be adjusted however you wish (though I highly recommend 6, as it is the most balanced). Once your weapon/armor reaches the max level, it will no longer be able to level up or gain experience.

Every time your weapon/armor levels up, an algorithm will run to determine if any bonuses will be added, mainly abilities. This algorithm works in a way where most things are completely randomized. Depending on your rarity, a new ability will try to be applied. Higher rarities have much higher chances of getting higher rarity abilities, while lower rarity weapons/armor will have a harder time gaining higher rarity abilities. Though, the algorithm is highly randomized, meaning anything could technically happen. On top of this, there is also the unfortunate chance that nothing will get applied. This will only occur if the algorithm decides to choose the same ability, though this usually only happens with lower rarity weapons/armor.

Weapon & Bow Abilities
When your weapon levels up, it will have the chance at obtaining one of these abilities. These abilities have rarities too, which means rarer abilities are harder to obtain.

– Fire (Basic) – sets enemies on fire for 4 seconds.
– Frost (Basic) – freezes enemies in place for 4 seconds.
– Poison (Basic) – inflicts poison upon the enemy for 7 seconds.
– Strength (Uncommon) – after a successful attack, there is a percentage chance at granting you a strength buff for 3 seconds.
– Elemental (Uncommon) – deals one of these three abilities: fire, frost, or poison.
– Darkness (Uncommon) – percentage chance at inflicting blindness upon your enemy.
– Light (Rare) – enemies become weakened for 5 seconds.
– Bloodlust (Rare) – enemies begin to bleed, randomly dealing damage.
– Sting (Rare) – percentage chance at dealing a randomized amount of damage.
– Ethereal (Legendary) – percentage chance of gaining half the amount of damage in health for yourself.
– Chained (Legendary) – percentage chance at dealing the damage dealt to all near by enemies within a 5 block radius.
– Void (Ancient) – percentage chance at instantly killing your enemy.

Armor Abilities
As with weapons, when your armor levels up, you will have a chance at obtaining an ability.

– Molten (Basic) – percentage chance at setting the enemy on fire.
– Frozen (Basic) – percentage chance at freezing the enemy.
– Toxic (Uncommon) – percentage chance at poisoning the enemy.
– Beastial (Uncommon) – when low health, gain a strength boost.
– Enlightened (Rare) – gain a little bit of health back per hit.
– Absorb (Rare) – percentage chance to regenerate health for a short amount of time.
– Hardened (Legendary) – percentage chance at negating any damage dealt.
– Invisibility (Legendary) – percentage chance to gain invisibility for a brief time.
– Void (Ancient) – percentage chance at instantly killing your enemy.

Screenshots:

Weapon Rarity

Levels-Mod-1.jpg

Modded Armor

Levels-Mod-2.jpg

Modded Sword

Levels-Mod-3.jpg

Level 6 Weapon with 4 Abilities

Levels-Mod-4.jpg

Basic Weapon

Levels-Mod-5.jpg

Level 6 Weapon with 4 Abilities

Levels-Mod-6.jpg

Level 3 Weapon with 2 Abilities

Levels-Mod-7.jpg

Mod Spotlights:

Update soon…

How to install:

  1. Install the version of Forge that corresponds with the mod (http://files.minecraftforge.net/ Choose the installer version of Forge)
  2. Download the Levels Mod.
  3. Drop the entire zipped file into your mods folder (Search %appdata% on your PC then go into .minecraft, then mods(create this folder if it is not there))
  4. Open Minecraft and make sure your profile is set to Forge
  5. Start Minecraft and enjoy!

Download Mods:

This mod is made by TheXFactor117, all credit to modder. Visit the original mod thread here for all info.

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Levels Mod
4.28 (18) votes