minecraft-mods.info
minecraft-mods.info

Default World Generator (port) Mod

Default World Generator (port) Mod 1.10.2,1.9.4,1.8.9 started as a port of fireball1725's 1.7.10 mod: Default World Generator to 1.8.9
Author: EzTerry
  • API and Library
  • Updated August 30, 2016
  • Comments
  • DefaultWorldGenerator-port-1.9.4-0.4.jar
  • Release Type: Release
  • Supports: 1.10.2,1.9.4,1.8.9
  • License: All Rights Reserved
Info! All download files are getting from server of Curse.com partner through API. It's always latest and safe(no virus).

DefaultWorldGeneratorportModimg100.png

First: This project started as a port of fireball1725’s 1.7.10 mod: Default World Generator to 1.8.9.  To aid in projects by myself and others that use alternative World Types for terrain (or void) generation.

Whats New:

While this started as a simple port a bunch of new things have been overhauled, both to fix some minor gotchas with the original, and to better fit the changes in 1.8.*

1) Server Support.  This version of the mod is no longer client only, and will not crash on a server, furthermore it attempt to start the server with the presets configured, so you do not need to remember to set level-type every time you configure a new instance.

2) Fixed a minor glitch I’ve noticed in 1.7.10, if you change a default a customization one, say superflat.  You were unable to configure it, now the defaults fully override-able by the user unless its configured to be locked.

3) The superflat config has been removed in favor of simply having “S:CustomizationJson=”, this is json if you are using the “customized” world generator, but is really the “preset” string in both “customized” and “flat”..  This hopefully will work for most world type customization.

4) [as of v1.9.4-0.4]: ability to set a recommended seed, note this can be overwritten by the user if they manually do so even if the world type is locked, however it will be used by default when a new world is selected, and by default when a server instance is created.

5) [as of v1.9.4-0.4]: In Client GUI for advanced configuration (enter from the title screen -> Mods -> Default World Generator -> config) Here all settings can be set from within the Minecraft client, in addition the world generators are selected from a list of valid entries, and customization uses the relevant customization gui)  All settings can be edited from the gui, so you do not need to manually edit the config, just copy it into your modpack when you are done.

How To Use:

Simply include in your pack and configure to your needs

Fields:

S:CustomizationJson = the preset for the world type if applicable

S:”World Generator” = the generator to use

B:”Lock Worldtype” = if set to true will prevent the user form changing the world type in the gui

B:”Show World Generators in Log”=if set to true will spam the log with all registered world generators on post-init (its possible mods will add the generator after this .. so if you still don’t know the generator name ask the author)

Empty Config:

# Configuration file
general {
# The world customization string (JSON, or super flat string) [default: ]
S:CustomizationJson=
# Prevent the user from changing the world type. [default: false]
B:"Lock Worldtype"=true
# Enabling this will display all world generators installed, useful for debug [default: false]
B:"Show World Generators in Log"=false
# The world generator to select by default [default: default]
S:"World Generator"=DEFAULT
}

Examples:

1) You can generate any “Customized” terrain as you packs default

This example is the “Isle Land” preset, however you can change any parameter you wish

general {      # The world customization string (JSON, or super flat string) [default: ]      S:CustomizationJson={"coordinateScale":3000.0,"heightScale":6000.0,"lowerLimitScale":512.0,"upperLimitScale":250.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":10.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}        # Prevent the user from changing the world type. [default: false]      B:"Lock Worldtype"=false        # Enabling this will display all world generators installed, useful for debug [default: false]      B:"Show World Generators in Log"=false        # The world generator to select by default [default: default]      S:"World Generator"=customized  }

2) A simple “Superflat” preset, the “Overworld”

# Configuration file    general {      # The world customization string (JSON, or super flat string) [default: ]      S:CustomizationJson=3;minecraft:bedrock,59*minecraft:stone,3*minecraft:dirt,minecraft:grass;1;village,biome_1,decoration,stronghold,mineshaft,lake,lava_lake,dungeon        # Prevent the user from changing the world type. [default: false]      B:"Lock Worldtype"=false        # Enabling this will display all world generators installed, useful for debug [default: false]      B:"Show World Generators in Log"=false        # The world generator to select by default [default: default]      S:"World Generator"=flat  }

3) A more customized superflat world, this example include a modded block (the wasteland block from ezWastelands) and a block with meta data (green stained clay)

# Configuration file    general {      # The world customization string (JSON, or super flat string) [default: ]      S:CustomizationJson=3;minecraft:bedrock,50*EzWastelands:ezwastelandblock,5*minecraft:stained_hardened_clay:13,2*minecraft:dirt,minecraft:grass;1;village,biome_1,decoration,stronghold,mineshaft,lake,lava_lake,dungeon        # Prevent the user from changing the world type. [default: false]      B:"Lock Worldtype"=false        # Enabling this will display all world generators installed, useful for debug [default: false]      B:"Show World Generators in Log"=false        # The world generator to select by default [default: default]      S:"World Generator"=flat  }

4) Default to the Amplified World Type

# Configuration file    general {      # The world customization string (JSON, or super flat string) [default: ]      S:CustomizationJson=        # Prevent the user from changing the world type. [default: false]      B:"Lock Worldtype"=false        # Enabling this will display all world generators installed, useful for debug [default: false]      B:"Show World Generators in Log"=false        # The world generator to select by default [default: default]      S:"World Generator"=amplified  }

5) Default to Large Biomes

# Configuration file    general {      # The world customization string (JSON, or super flat string) [default: ]      S:CustomizationJson=        # Prevent the user from changing the world type. [default: false]      B:"Lock Worldtype"=false        # Enabling this will display all world generators installed, useful for debug [default: false]      B:"Show World Generators in Log"=false        # The world generator to select by default [default: default]      S:"World Generator"=largeBiomes  }

6) Default to another mods world type, in this case the wastelands from my ezWastelands mod

# Configuration file    general {      # The world customization string (JSON, or super flat string) [default: ]      S:CustomizationJson=        # Prevent the user from changing the world type. [default: false]      B:"Lock Worldtype"=false        # Enabling this will display all world generators installed, useful for debug [default: false]      B:"Show World Generators in Log"=false        # The world generator to select by default [default: default]      S:"World Generator"=ezwastelands  }

7)  Another example of defaulting to a mod’s worldtype, in this case the Empty World from Parachronology

# Configuration file    general {      # The world customization string (JSON, or super flat string) [default: ]      S:CustomizationJson=        # Prevent the user from changing the world type. [default: false]      B:"Lock Worldtype"=false        # Enabling this will display all world generators installed, useful for debug [default: false]      B:"Show World Generators in Log"=false        # The world generator to select by default [default: default]      S:"World Generator"=void  }

Mod Spotlights:

Update soon…

How to install Default World Generator (port) Mod:

  1. Install the version of Forge that corresponds with the mod (http://files.minecraftforge.net/ Choose the installer version of Forge)
  2. Download the Default World Generator (port) Mod.
  3. Drop the entire zipped file into your mods folder (Search %appdata% on your PC then go into .minecraft, then mods(create this folder if it is not there))
  4. Open Minecraft and make sure your profile is set to Forge
  5. Start Minecraft and enjoy!

Download Mods:

This mod is made by EzTerry, all credit to modder. Visit the original mod thread here for all info.

Dear youtuber!
Have you a channel youtube about minecraft?
Do you want to bring your Video to quality visitors?
Do you want your video to appear on our website?
Do you want to become partner with us?
Just 3 steps to become our partner:
Step 1: Make video review for mod, which you like
Step 2: Upload this video to youtube and our link to your video description
Step 3: Send the youtube video link to email [email protected] or give a comment in the post. We will add your video in the our post, it will help you have more view.
JOIN to get more youtube view with us!!!!
Default World Generator (port) Mod
4.5 (4) votes