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Batty’s Coordinates PLUS Mod

Batty's Coordinates PLUS! Mod 1.10.2,1.9.4,1.9, 1.8.9, 1.8,1.7.10, 1.7.2, 1.6.4, 1.6.2, 1.5.2. Combines Batty's Coordinates & Stopwatch Timer
Author: BatHeart
  • Map and Information
  • Updated November 19, 2016
  • Comments
  • Batty's Coordinates PLUS Mod (1.11.0 001)
  • Release Type: Release
  • Supports: 1.10.2,1.10,1.9.4,1.9, 1.8.9, 1.8, 1.7.10, 1.7.2, 1.6.4, 1.6.2, 1.5.2
  • License: All Rights Reserved
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Batty Coordinates PLUS Mod

Batty’s Coordinates PLUS Mod 1.10.2,1.9.4,1.9,1.8.9,1.7.10 combines Batty’s Coordinates & Stopwatch Timer

Batty’s Coordinates

The X, Y and Z coordinates that locate the player’s position in the world are normally displayed on the F3 Debug screen.

This mod has a number of display modes that present this information, and more, discreetly in a corner of the main game screen, so you don’t have to leave F3 open to see them.

In Mode 0 the Coordinates are hidden.

Mode 1 shows the X, Y and Z coordinates, and it also indicates the direction that you are facing, in compass-direction terms.

Mode 2 adds an indication whether your X and Z coordinates will Increase or Decrease if you move in the direction you are facing.

Mode 3 also shows the Biome that you are currently in, displayed below the coordinates.

Mode 4 replaces the normal X, Y and Z coordinates with Chunk information:

This shows which Chunk you are in, and which Block within that Chunk

The display appears with the Chunk being denoted by a ‘c’ and the Block by a ‘b’, for example:

Batty's Coordinates PLUS! Mod Mod

– means

*X = Block 9 within Chunk -10 *Z = Block 0 within Chunk 0

Batty’s Stopwatch Timer

Batty's Coordinates PLUS! Mod Mod 1

A discreet timer tucked away in a corner of the screen, that you can hide, reappear, stop, start and zero using key presses.

Can be used to time activities in-game. Useful for speed challenges.

Shows the time passed in hours, minutes and seconds.

Colour-coded so you know at a glance if it is stopped or running.

FPS Display

The Frames per Second that the game is running at is now displayable in a corner of the screen, and can be hidden and made to reappear at the press of a button.

Controls

From version 1.7.2_2.5.0 the Controls have been completely revamped

All controls use keys from the NumPad (Be sure to have NumLock set on!)

NOTE 1 Coordinates can appear:

  • Top Left
  • Top Right
  • Bottom Right

NOTE 2 Timer can appear:

  • Top Left
  • Top Centre
  • Top Right
  • Bottom Right
  • Bottom Left

NOTE 3 FPS can appear:

  • Top Left
  • Top Centre
  • Top Right
  • Bottom Right

NOTE 4 All of the Control Keys are fully reconfigurable via the Options Menu in-game

NOTE 5 Screen locations and display modes are remembered when you quit Minecraft

Custom Colours

You can customise the colours in which Batty’s Coordinates and Timer appear on the screen.

This done by creating a small file called BatMod.properties in your .minecraft folder.

If this file is not present, the displays all appear in the default colours.

The following lines are permitted in the file:

    • Coords.shade = <true or false>
    • Coords.chars.Increase = <any character>
    • Coords.chars.Decrease = <any character>
    • Coords.colours.TitleText = <colour from the list>
    • Coords.colours.PosCoordText = <colour from the list>
    • Coords.colours.NegCoordText = <colour from the list>
    • Coords.colours.PosChunkText = <colour from the list>
    • Coords.colours.NegChunkText = <colour from the list>
    • Coords.colours.CoordText = <colour from the list>
    • Coords.colours.CompassText = <colour from the list>
    • Coords.colours.BiomeText = <colour from the list>
    • Coords.copy.tpFormat = <true or false>
    • Timer.shade = <true or false>
    • Timer.colours.Stopped = <colour from the list>
    • Timer.colours.Running = <colour from the list>
    • FPS.shade = <true or false>
    • FPS.colours.Text = <colour from the list>

NOTE 1: PosCoordText and NegCoordText can be used to distinguish positive and negative coordinates from each other by giving them different colours

NOTE 2: You can still use CoordText, and this will override anything you put in PosCoordText and NegCoordText

NOTE 3: You can choose the character that indicates whether your coordinates are increasing or decreasing in the X or Z directions. By default these are ‘+’ and ‘-‘, but by use of Coords.chars.Increase or .Decrease you can substitute another character.

NOTE 4: You can choose the colours that the Chunk Coordinates display, positive and negative

NOTE 5: You can decide to copy the Coordinates to your clipboard in standard format “x=999, y=99, z=999” or in /tp command format “999 99 999” by the Coords.copy.tpFormat parameter. Setting this to true will make it use the /tp command format.

The full list of recognised colours:

Available_Colours.PNG

(*Note* that you must type all of the entries exactly as they appear here – capitals and lowercase – or they will be ignored and the default colours will be used by the game)

So, for example, if you like all-white lettering and no shaded panel, make this BatMod.properties file:

BatMod.properties

Compatibility

Batty’s Coordinates PLUS! mod makes changes to these Minecraft internal classes:

  • GuiIngame.class
  • Minecraft.class

It also adds its own class:

  • BattyUI.class

It will conflict with any other mods that you install which modify the same classes.

Optifine does not touch these classes, and so should be completely compatible.

Installing

This is a very basic mod and is installed either by editing the appropriate Minecraft jar file or by using apps e.g. MagicLauncher, MultiMC

using MagicLauncher

  • Add Batty’s Coordinates PLUS! as an external mod to a MagicLauncher profile
  • Find the zip file that you downloaded.
  • Run as normal.

editing Minecraft jar(1.6 onwards)

  • make a new folder in the %appdata%.minecraftversions folder
  • in this example, assume you have called this “1.7.2-UI” (Note Minecraft does not recognise names that contain spaces)
  • copy the entire contents of the “1.7.2” folder into “1.7.2-UI”
  • rename the 1.7.2.jar to 1.7.2-UI.jar and 1.7.2.json to 1.7.2-UI.json
  • open the 1.7.2-UI.jar with an appropriate tool (e.g. WinRAR, 7-zip)
  • delete the META-INF folder (this is VERY important)
  • open the zip file that you downloaded containing my mod
  • copy all of the zip file contents
  • paste the zip file contents into the 1.7.2-UI.jar, replacing the classes in the this jar with the equivalent classes from the zip file
  • edit the 1.7.2-UI.json file, changing the id to “1.7.2-UI”
  • NB delete the “client” subsection of the “downloads” section in the json file. Prevents newer launchers from re-downloading vanilla jar over your modded jar.
  • set up a profile for this new jar using the new Minecraft Launcher
  • run Minecraft from this new profile

I made a short tutorial video to illustrate this process:

Screen Shots:

Battyx27sCoordinatesPLUSModModimg_100.PNG

Battyx27sCoordinatesPLUSModModimg_101.png

Battyx27sCoordinatesPLUSModModimg_102.png

Battyx27sCoordinatesPLUSModModimg_103.png

Battyx27sCoordinatesPLUSModModimg_104.png

Battyx27sCoordinatesPLUSModModimg_105.png

Battyx27sCoordinatesPLUSModModimg_106.png

Battyx27sCoordinatesPLUSModModimg_107.png

 

Mod Spotlights:

How to install:

This is a very basic mod and is installed either by editing the appropriate Minecraft jar file or by using apps e.g. MagicLauncher, MultiMC

using MagicLauncher

  • Add Batty’s Coordinates PLUS! as an external mod to a MagicLauncher profile
  • Find the zip file that you downloaded.
  • Run as normal.

editing Minecraft jar(1.6 onwards)

  • make a new folder in the %appdata%.minecraftversions folder
  • in this example, assume you have called this “1.7.2-UI” (Note Minecraft does not recognise names that contain spaces)
  • copy the entire contents of the “1.7.2” folder into “1.7.2-UI”
  • rename the 1.7.2.jar to 1.7.2-UI.jar and 1.7.2.json to 1.7.2-UI.json
  • open the 1.7.2-UI.jar with an appropriate tool (e.g. WinRAR, 7-zip)
  • delete the META-INF folder (this is VERY important)
  • open the zip file that you downloaded containing my mod
  • copy all of the zip file contents
  • paste the zip file contents into the 1.7.2-UI.jar, replacing the classes in the this jar with the equivalent classes from the zip file
  • edit the 1.7.2-UI.json file, changing the id to “1.7.2-UI”
  • NB delete the “client” subsection of the “downloads” section in the json file. Prevents newer launchers from re-downloading vanilla jar over your modded jar.
  • set up a profile for this new jar using the new Minecraft Launcher
  • run Minecraft from this new profile

Download Mods:

This mod is made by BatHeart, all credit to modder. Visit the original mod thread here for all info.

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Batty’s Coordinates PLUS Mod
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