minecraft-mods.info
minecraft-mods.info

Additional Buildcraft Objects Mod

Additional Buildcraft Objects Mod 1.7.10 provide some additional pipes and objects for buildcraft.
Author: DA3DSOUL
  • Addons
  • Updated May 6, 2016
  • Comments
  • Release 4.0.9
  • Release Type: Release
  • Supports: 1.7.10
  • License: All Rights Reserved
Info! All download files are getting from server of Curse.com partner through API. It's always latest and safe(no virus).

Additional-BuildCraft-Objects-Mod

Additional Buildcraft Objects Mod 1.7.10 provide some additional pipes and objects for buildcraft.

ScreenShots:

Additional-Buildcraft-ObjectsModimg100.png

Feature Items and Recipes:

Acclerators

  • Place the blocks as the vertices/corners of a rectangular prism. If placed correctly, they will connect with lasers. They cost 1 rf per object updated, whether it is a block, entity, or tile entity, and regardless of whether it actually did anything. For example, a furnace will waste power when idle.

Windmills

Recipe:


Placement rules: Must be placed on 2 fence posts (or nether fence). Must not have any opaque blocks within 2 blocks at its height or 1 below. Can NOT push energy to the east (over the blades, they don’t rotate).

Windmill energy rules are grouped into two sections: Plains and Hills.

Windmills gain two types of boosts: Biome and Height.

Plains Rules: If a windmill is placed in a biome with low height variation (flat), it will follow the Plains rule set.

**Bonuses:

  • Biome: Windmills gain a bonus for simply being placed in the plains section, the amount of bonus depends on the biome. Flatter is better.
  • Height: Windmills placed as close as possible to sea level will provide the maximum height boost. Sea level assumed 64 -> + 2 for fence posts -> the windmill block should be at 66.

Hills Rules:

  • Biome: Windmills gain no bonus from biome placement in hills, but can make up for it and still achieve maximum output with Height.
  • Height: The higher a windmill is placed in hills, the greater the bonus, capping at a height of 124 meters.

 

All windmills gain an extra a boost in the rain.

The maximum output for windmills is 13.75 RF/t without rain and 15 RF/t with rain.

Waterwheels

Waterwheels are far cheaper than windmills. They are also much bigger and need more setup.

Recipe:
XAX
ABA
XAX
X = Stick
A = Stone (smooth)
B = Iron Gear

Waterwheels produce less energy than windmills, but some may find them to still be OP. Config.

 

In case you absolutely can’t figure out how to place them (seriously, they’re easier than windmills).

As for how to set one up…
http://en.wikipedia.org/wiki/Water_wheel

Ender Storage

Simply an Ender Chest for Buildcraft. Adding an insertion pipe to an ender chest allows putting items in. Right-clicking on the insertion pipe when connected opens the bc Ender Chest for easy of use and debugging purposes, for that “where’d all my items go?” moment.

Insertion: The Insertion Pipe will choose to add items to the ender chest before anything else. If you don’t like that, don’t put an ender chest next to an insertion pipe. It is the only pipe that will connect to them now.

Ender Extraction Pipe

Recipe:

*The Pipe is an Extraction Pipe

Usage: Stole/borrowed the gui from the emerald pipe in buildcraft, along with all the logic and everything but the item extraction, which only pulls from the ender storage. I doubt BC will sue me, and they can have it. I just wanted a way to transport items 6000 blocks without making all that pipe and then keeping it loaded. Yes, this works across dimensions.

Power it with an engine, it’ll extract just like an emerald but connects to an ender chest.

Pipes

Division Pipe

  • Splits stacks into a specified size 1-8, incremented with a wrench. If the stack has a remainder, the moving item will be reversed.

Round Robin Transport Pipe

  • will change output per item(stack)
  • Recipe:

Insertion Transport Pipe

Insertion Pipes given the choice between putting a item in the pipe in to an inventory (A chest or a furnace) and passing it along to another pipe, the Insertion Pipe will always try to add the item to the inventory.

This pipe is very useful for feedback loops as it forces the item to go in to the last machine if it can.

Recipe:

Fluid Insertion Pipe

Same as insertion pipe but for fluids. With the way the fluid system is set up in Buildcraft, the fluids will distribute equally to all attached tank blocks.

Recipe:

Extraction Transport Pipe

Extraction Pipe is the opposite of the Insertion Pipe. If the pipe can choose between an inventory and another pipe the pipe will always go with the next pipe. Also this pipe behaves the same as a wood pipe where it will pull items out of an inventory if the pipe has an active redstone engine applied to it.

This pipe is useful for tight spaces where you do not want a pipe to accidentally fill a chest or machine.

Recipe:

Crossover Transport Pipe

This pipe will direct material entering it to the pipe (or something accepting material, like chests) directly across from it. If no such pipe exists, a random direction is chosen.

Recipe:

Compactor Transport Pipe

Combines items(tacks) to larger itemstacks (currently to itemstacks >= 16 items)
can be toggled/switched by ABO-Actions and Redstone

Recipe:

Valve Pipe

acts like a (golden) wooden pipe (without need of wooden engine)
can be toggled/switched by ABO-Actions and Redstone

can empty a full tank with enough (=full) pressure for two golden pipes in seconds!

Pressure behavior: Will empty down to half of tank valve pipe is connected to or entire tank if placed on bottom tank.

Config option to disable pressure behavior.

Recipe:

Golden Iron Fluid Pipe

acts like a iron pipe with speed of a golden pipe

Recipe:

Balancing Fluid Pipe

balances liquid of connected tanks

Thanks to Oxygene13 for his idea.

Recipe:

Kinesis Switch Pipe

acts as lever for power pipes
can be toggled/switched by ABO-Actions and Redstone

Recipe:

Diode Kinesis Pipe

acts as a diode/iron pipe for kinesis pipes

Recipe:

Actions

Switch On Pipe

  • activates the pipe as long as the action is active (On/Off via Signal)
  • a pipe toggled “on” will be set to off if switch-on is deactivated

Toggle On Pipe

  • activates the pipe and keeps it activated until a ToggleOff/SwitchOn occurs (On via Signal)

Toggle Off Pipe

  • deactivates the pipe (Off via Signal)

How to install:

  1. Install the version of Forge that corresponds with the mod (http://files.minecraftforge.net/ Choose the installer version of Forge)
  2. Download the Additional Buildcraft Objects Mod
  3. Drop the entire zipped file into your mods folder (Search %appdata% on your PC then go into .minecraft, then mods(create this folder if it is not there))
  4. Open Minecraft and make sure your profile is set to Forge
  5. Start Minecraft and enjoy!

Download latest file:

Additional Buildcraft Objects Mod 1.7.10

This Mod is made by DA3DSOUL, all credit to modder. Visit the original Mod thread here for all info.

Dear youtuber!
Have you a channel youtube about minecraft?
Do you want to bring your Video to quality visitors?
Do you want your video to appear on our website?
Do you want to become partner with us?
Just 3 steps to become our partner:
Step 1: Make video review for mod, which you like
Step 2: Upload this video to youtube and our link to your video description
Step 3: Send the youtube video link to email [email protected] or give a comment in the post. We will add your video in the our post, it will help you have more view.
JOIN to get more youtube view with us!!!!
Additional Buildcraft Objects Mod
4.4 (15) votes